Sandpit creates a marketplace in the classroom, and using a virtual currency students/experts can invest in the best ideas, effectively voting with their money on the best pitches. Through sales and investment simulations, students can practice their sales and investment pitches and get into the mindsets of customers and creators.
Students find customers, learn about their problems, analyse current solutions and develop their own.
Students create a video and sales pitch and undertake some market testing with the group. Then students become the customers assessing the desirability and feasibility of the ideas.
Students create a different video and investment pitch in an online dragons' den, and then become the investors considering the propositions.
We can work with you to incorporate Sandpit:Fit Sandpit into your module
"It was a perfect fit for the module. The students have reported that this "game" was great and they felt involved in a competitive process. They felt that they have learnt skills relevant to contemporary society, and a lot of them would not consider setting up their ideas and using crowdfunding..."
"We used it to bring all the components of the business planning together - really powerful"
Opportunity centred creative problem solving that integrates business and e-learning.
Sandpit delivers against the QAA guidance on Enterprise and Entrepreneurship